Niet geclaimd: we werken bij CrafterCMS ?
CrafterCMS is een open-source contentmanagementsysteem dat speciaal is ontworpen voor de ontwikkeling van digitale ervaringen. Het dient als een modern en flexibel platform voor het maken en beheren van websites, mobiele apps en andere digitale ervaringen. Met functies zoals inhoudsbeheer via slepen en neerzetten, een ingebouwde componentenbibliotheek en een gebruiksvriendelijke auteursinterface, maakt CrafterCMS het eenvoudig voor ontwikkelaars en niet-technische gebruikers om boeiende ervaringen op te bouwen.
| Mogelijkheden |
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|---|---|
| Segment |
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| Deployment | Cloud/SaaS/webgebaseerd, Linux op locatie, Windows op locatie |
| Support | 24/7 (live vertegenwoordiger), chat, e-mail/helpdesk, veelgestelde vragen/forum, kennisbank, telefonische ondersteuning |
| Training | Documentatie |
| Talen | Engels |
Vergelijk CrafterCMS met andere populaire tools in dezelfde categorie.
I love how seamless the system is across all platforms and how it engages prospects and clients. I like how the developers take the time to explain the process behind the delivery.
To be honest, there isn’t anything I would change. They are the best CMS I’ve worked with to date.
I am seeing my prospects grow. I was having trouble engaging my clients, but I’ve seen an increase in brand awareness thanks to Crafter.
I like the way content types can be created with ease, and how various pieces of content can be embedded in any content type. The ability to create multi-lingual content is very helpful as well.
We're still using version 3.1.27, yet to upgrade to 4.x, but I find that earlier versions don't have the ability to edit content on mobile devices. The only way to access the context menus from the sidebar is with a right-click.
Crafter allows us to integrate content from various external sources for video-on-demand, live streams and resources from AWS S3 buckets. It offers a better way to manage all of our content, components, pages, and scripts in one place.
There are many features that I like in Crafter CMS. Some of the noteworthy ones are:- 1) Content authors and developers can work on the same version of "truth" and this enables rapid feedback from authors to devs. 2) Git based versioning allows easy branching out and merging back for new features. 3) Self contained installer bundles (tomcat, elasticsearch, webapp jars etc) provide an easy way to create prototypes. 4) REST API to configure and monitor the engine and studio services 5) JVM based architecture means backend features can be developed and debugged from IDEA (or any other capable Java IDE)
There are a couple of things that I believe could be improved for an even better user experience. They are:- 1) There are far too many externalised configuration properties and they are scattered over a large number xml files. It would be great if some of these can be internalised (some sensible defaults with ability to override if necessary) and the external ones made more intuitive. 2) The documentation, though extensive, is not very user friendly. It has a "reference manual" kind-of layout which helps someone who knows crafter very well but needs more details on how to do something (for example:- they know that an issue is in the studio and also know which api to call, but needs more information regarding the payload, or request headers etc). For someone completely new to Crafter, the documentation navigation is not very conducive to an "exploratory" style of learning the product.
The biggest benefit is the ease with which new API endpoints can be added to the site for search, categorisation, filtering etc. It also takes care of indexing and caching of content so that queries are executed quickly. It has given us a rapid yet fully managed way of publishing content out into the world. The audit log is also super helpful in finding the responsible authors so that any issues with content can be easily rectified.
Its tools allow for better organization and content management for our WEB portal. Likewise, an optimal development for your brand is achieved since it will allow the employee to create content more easily. The structure stage system allows you to freely edit the designs you want since it is possible to use C + or java languages in order to offer the best ease of creating and improving, very efficient and I like it.
I have no complaints, although on some occasions we have been forced to consult with CMS experts since our virtual platform was outdated, which can be frustrating waiting for some help is a negative point for the system, however the tools comply, needs optimization.
We achieved growth on our WEB page and clients are very happy, they enjoy being able to observe our content since it is very organized and attractive. In addition, it supports us more and more to find data that our clients are fascinated by in order to create attractive entries and generate more traffic, they are definitely useful tools.
The authoring experience is pretty good. I like that Crafter puts a lot of thought into content management and makes developers and authors focus on how that content is managed within the system. I have seen other CMS systems where the CMS turns into a swamp of content.
While I like that Crafter handles everything via Git repositories, sometimes the underlying Crafter repository seeps its way into my developer's processes -- the Crafter repository is a leaky abstraction. The code forward/content back model proposed by Crafter is good in theory. But dealing with DEV/STAGE/PROD release cycles can get messy very fast because the content is getting created at all three levels, DEV/STAGE for testing and PROD for the real content. Then if you have to change the configuration files in one of the upstream environments (STAGE or PROD) -- a hotfix config change -- that makes merging your code from DEV messy. I would like to see more effort put into improving this developer experience. I don't like the fact that groovy is the only programming choice for most things in Crafter. We should also have the option to use Typescript/Javascript throughout.
Crafter allows our content creators to create and publish changes outside our normal product release cycles. Once the developers have enabled the in-content editing, there are now large parts of the application developers don't even concern themselves with. This allows our developers to focus on our sites' more dynamic, data-oriented features without worrying about managing large blocks of static content. Our developers are also recommending new content areas that authors can manage, which means they are starting to understand the benefits of content modeling.
Prompt customer service. Easy to send in tickets with issues. Can handle a large database without being slow. Love the new publishing options for the new system update.
System updates take months. And some fixes mysteriously can't be addressed until a system update patch comes through, which means I'm stuck with a bad UI for months. New Crafter update has some streamlined improvements, but doing away with scrolling menus makes using the sidebar soooo slow and clunky. Bring back scrolling for sifting through large databases! Clicking to "next 10" for a database with hundreds of entries is maddening.
Helped to turn a massive database of content into an easily manageable website.
Crafter CMS has a great support team that is very helpful during challenging times. Logging options are very flexible which helps to quickly diagnose problems. Updating content, deploying the changes across the cluster are very simple tasks. From a development & deployment perspective, Crafter is a dream.
My biggest dislike is the way Crafter syncs data between repos. I suppose Git is a better than the old option of Alfresco, but Git working across clusters has been prone to conflicts which are sometimes a mess to work through. There's got to be a better way.
Crafter continues to upgrade their products to be more user-friendly. That allows me to spend less time troubleshooting Crafter servers which is very helpful.
I like that the delivery (website in our case) is separate from the authoring environment, which means we can deploy releases at any time without impacting the end user.
The version that we currently use requires an instance of Elastic that is outside of the Crafter environment and our internal security policy makes that difficult to maintain.
We are using CrafterCMS to store and maintain content related to a public website. The information served on the site is a combination of video-on-demand, live-streaming video and articles. A consolidated platform to maintain access to this content is beneficial.